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January 3, 2007

Dungeon Magazine Review – #143

by @ 9:34 am. Filed under Dungeon Magazine

The latest Dungeon Magazine is out and here’s what you get this month….

The first adventure is a mid level adventure set in Eberron.  I don’t own Eberron so I’m not going to pass judgement but the adventure is a very neat idea.  It’s based on a lightening rail coach that’s moving while the player’s battle the bad guys.  This looks like a neat, quick adventure and as has happened several times, it almost makes me what to check out Eberron.

The second adventure is installment five of the Savage Tide Adventure Path.  Good stuff here as the characters tackle one of the smaller islands that ring the Isle of Dread. This one will get the players up to tenth level and probably the coolest part is a trip to the tar pits where you take on a pretty high end tyrannosauras and it ends with a battle against a 12th level Lemorian.  After that, you get a pretty detailed description of Farshore so you get some pretty nice background information here as well.

The final adventure is called Mask of the Diamond tears an it’s a higher level, fairly complicated adventure.  I didn’t read the whole thing but the premise is that an Illusionist steals a funeral mask and this causes some extraplanar problems.

In addition, you get Wolfgang Baur’s first Dungeoncraft.  He tackles how to run a chase scene in your adventure.  Good stuff.  The Dungeon section talks about spicing up secret doors and Wandering Monster presents you with the slithering tracker.

My subscription expires in a couple of months and I’m on the fence as far as renewing.  If I were playing, I would for sure but a) I’m not right now and b) this site isn’t making me enough money to justify the cost on it’s own.  From a personal standpoint, I do want get the rest of the Savage Tide Campaign Path so if anything, that will probably be what makes me recommit for another year.  Also looking at a Dragon magazine subscription but for the same reasons, I’m on the fence.

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