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October 8, 2006

Dungeon Magazine #140 Review

by @ 10:46 am. Filed under Dungeon Magazine

As a dungeon master, I’m always looking to cut corners in my campaign.  Time is tight, so if I can pull something from another product and use, I do so.  So I drop the Keep on the Borderlands into Faerun and that’s the first chapter.  Later, I use the Slavers modules and then the Giants modules play a big part.  So I’m usually set for about the first 12-15 levels for the party.  After that, it’s jumble of undocumented ideas because I’ve never had the time play things out that far.

Then the latest issue of Dungeon Magazine was delivered.  You have the second installment of the Savage Tide campaign path which I think is shaping out to be the best of three campaign paths.  And then you have a neat adventure that takes place within a wizard’s academy.  It’s the final adventure of the three that really caught my eye though.

The Heart of Hellfire Mountain has two things that are prevalent in the later parts of my campaign.  Devils and a lot of giants.  In this case it’s Fire Giants and a Pit Fiend as the big bad guy.  This is a very cool adventure and I’ve already figured out a way to slip it to what I’m trying to do.

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