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February 4, 2006

Blast From the Past – Dragon Magazine #1

by @ 6:39 pm. Filed under Blast From the Past

In June of 1976, Dragon magazine was born.  While it wasn’t the first stab at a magazine that supported Dungeons and Dragons, it’s precursor, called The Strategic Review was launched in 1975 and actually covered an array of gaming.  It was launched by Tactical Studies Rules, or as we know it, TSR.  The Strategic Review had more of a newsletter feel, where as Dragon magazine was TSR’s first attempt at a full blown periodical.

The cover is interesting.  You have a teal dragon with pink wings and a bright pink and orange backgroud.  Let’s just say their art has come a long way.

On page three, we have the publisher’s statement, which talks about the transition to a full blown magazine.  It also talks about how you can submit articles or art.

On page four, there’s a column on the newly created campaign setting of Lankmar.  Page five has some ads, one of which is by a magazine called Diplomacy World, which is on the classic board game Diplomacy.  The ad looks like (and probably was) it was typed on a typewriter.  Page seven has a column on using non-prime requisite character attributes.  1E never included non-weapon proficienies, and this looks like an early stab at coming up with rules related to what have basically become skill checks.

Later in the magazine, there’s a column on the compatibility of magic and science, and then one on the use of languages in the campaign.  There’s an ad for GenCon, which I believe still exists.  There’s a column on mapping out a wilderness setting for a campaign and there’s some new rules on expanding the old Illusionist class, which was basically a wizard who specialized in the illusion school.  The new rules gives Illusionists the use of some of the Magic-User spells and also expands on the experience level table from the Player’s Handbook.

There’s even a column by one of the icon’s of D&D, Gary Gygax.  In it, he talks about the board game Dungeon, which was a pretty fun game.  It basically allowed you to play in a D&D setting without the need for a Dungeon Master.  There’s also two pieces of fiction in the magazine.

In all, the magazine checks in at 30 pages, although one of those is the front cover.  On the back cover, it gives a teaser about the contents of the next issue.

D&D has definitely come a long way.  Now you’ve got full color art through out the magazine with a more “futuristic” layout (i.e. it was done a computer, not a printing press).  It’s definitely fun to go back and check these things out though.

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